Code Hunting Games and the @treasurehuntbot have been developed at the University of Urbino, by faculty members of the course in Applied Computer Science, for the CodeMOOC course.
- Prof. Alessandro Bogliolo
- Lorenz Cuno Klopfenstein
- Saverio Delpriori
- Brendan Paolini
The source code of the bot is hosted on GitHub and released under the MIT License.
Code Hunting Games has been used in several large-scale games, including coding-related events in Urbino (with 200–300 participants) and an international multi-game event during CodeWeek 2017 with 22 parallel treasure hunts and a total of over 1000 participants.
Publications
- Klopfenstein, Lorenz C., Delpriori, Saverio, Paolini, Brendan D., Bogliolo, Alessandro. X marks the Bot: Online coding-based treasure hunt games for code literacy, Proceedings of INTED 2018,
10.21125/inted.2018.0951
(2018). - Klopfenstein, Lorenz C., Delpriori, Saverio, Paolini, Brendan D., Bogliolo, Alessandro. Code Hunting Games: A Mixed Reality Multiplayer Treasure Hunt Through a Conversational Interface, Internet Science, INSCI 2017, Lecture Notes in Computer Science, vol. 10750,
10.1007/978-3-319-77547-0_14
(2018). - Klopfenstein, Lorenz C., Delpriori, Saverio, Malatini, Silvia, Bogliolo, Alessandro. The Rise of Bots: A Survey of Conversational Interfaces, Patterns, and Paradigms, Proceedings of the 2017 Conference on Designing Interactive Systems, pp. 555–565, ACM,
10.1145/3064663.3064672
(2017). - Klopfenstein, Lorenz C., Bogliolo, Alessandro. The Quiz-Master Bot: a Persistent Augmented Quiz delivered through Online Messaging, Proceedings of INTED 2017,
10.21125/inted.2017.2328
(2017).